Art by Rocca Luis César
Photography by Stéphanie Alcala
Coming from an engineering background, and 4 years working as a business intelligence consultant remotely, I like to make stuff as side-projects, like the Daily UX Challenge, or Mala Swimwear's website.
I joined the early stage of the Wizeline’s design team after graduating from the UX Academy, with a public transportation project. After a couple of years working on client projects, facilitating workshops, and growing the team (both in size and processes), I joined King to work on cross-games challenges.
During my time at Wixeline, among other projects, I led the user experience design on projects like a 🔑chatbot for a major home builder in the US, and mentor designers on projects like this 🔑e-Learning platform for a major game development platform. I also facilitated dozens of workshops, like an “on-boarding experience” Sprint for People Operations at Wizeline (internal client).
At King, I design on topics happening across games, with a strong focus on players identity and social interactions.
I use to share all the knowledge I get (from the community and projects) during academy talks, community talks, and by writing on Medium.